Sphyn "The Hammer" Raide: Animation

Breakdown

Rig test

Humanoid hammer head character. This is first of oceanic creature based humanoids I'm doing for a personal project. The character was sculpted in Zbrush and developed using Blender and Substance Painter. I started learning how to retarget custom rigs to motion capture animations like mixamo. There were manual tweaks that went into the animation but majority of the body mechanics was from a mixamo walk animation. The most manual work that was put into this was the facial animations. I recorded my own dialog(tweaked the pitch) and imported that to blender to manually animate the mouth referencing the audio. Learning more and more about rigging in Blender without using scripts.

Date
April 23, 2021