Anatomy study done in Zbrush then retopologized in Blender. This piece was more so a refresher in anatomy as far as how muscles are structured. I like to revisit my anatomy knowledge sometimes to refresh and keep my mental library sharp and improving. After sculpting the high res I exported a decimated version into blender and worked on retopology. Im also intending this to be future male base template I can use for character projects. After developing the low resolution in blender I then used the shrink wrap modifier to project the high res details to my final model and using multi res modifier to capture details on each subdivision level. Then I decided to pose the character using blender rigify add on which is very nice. The final images I though it would be cool if I made it look like a magazine cover.