My name is Kenray Barnabas. I'm originally from a little island called Pohnpei, part of the Federated States of Micronesia located in the west pacific near the Marshall islands. I moved out to the US when I was seven. Ever since I was a kid I've always enjoyed drawing. It wasn't until college that I found my interest for 3d art. As a 3d generalist with experience in creating AAA quality assets, I have over nine years of 3d practice so far including seven years of industry experience. Throughout my industry experience I have had the pleasure to work on various projects including architectural visualization, product renderings, asset development for games and an indie film project.
With my freelancing experience, I worked with a variety of projects including game asset development, product rendering, character development, and development courses. Companies indie teams, and startups I've worked with include:
- Sequin AR | March 2023 - May 2023 | Glastonbury, CT, United States of America
- Skillademia | October 2022 - June 2023 | Vilnius, Lithuania
- RocketSchas LLC | August 2021 - July 2022 | Las Vegas, NV, United States of America
- NiteOut | August 2021 - July 2022 | Las Vegas, NV, United States of America
- Noxart | July 2020 - September 2020 | Antalya, Turkey
• High poly sculpting
• Low poly build and optimization
• UV Unwrapping
• Baking and texturing
• Rigging and posing
• Rigging setup with Mixamo
• Asset look development in Unity
• Character design
• Costume design
• Video editing
• Teaching
• Lighting and rendering
• Unreal Engine asset look development
• Mobile and VR platform
• Task assignments to other 3d artists
• Marketing image reviews
• Project tracking and management
Blender Character Creation Mega Course: Beginner to Expert:
https://www.udemy.com/course/blender-character-creation-megacourse-beginner-to-expert/
Skyline E3 was a completely different experience as a 3d artist. Here I worked heavily on graphic design work but mixed in with 3d visualization with the design team. During the start of my employment at Skyline E3 I was also prevailed to introduce Blender into the design teams pipeline where I also developed some tools within Blender to help the graphic designers work easily and efficiently in Blender. My tasks here consisted of graphic design edits, proofing, and tradeshow booth 3d visual development.
• 3d modeling
• Texturing
• Lighting
• Rendering
• Tradeshow booth designing
• Training design team in Blender
• Graphic design
• Graphic revisions and proofing
• Assembly instructions
Trinity Animation was a learning experience. I developed an interest in environment and product visualization during my time here and had learned a great deal on the 3d production pipeline for high end rendering. At Trinity I also had the chance to utilize my interest in Maxscript tool building helping the team automate tedious tasks. Below are some of the tasks I was included in.
• 3d modeling
• Texturing
• Lighting
• Rendering
• Environment visualization
• Product visualization
• Photo-real imagery
• 3d animation
• Maxscript tool development
• Task automation
During my internship here I delved into the studio work culture with an experienced team of 3d artists. I learned Cinema 4D for visual development at Fuse working on product visualization and getting critiques from the team. The team at Fuse Animation were a fun crowd and my biggest takeaway at the end of my internship with the team is to be involved. Below are the tasks I was given.
• 3d modeling
• Texturing
• Lighting
• Rendering
• Producing photo-real renderings
• Creating 3D animations of products
• Getting reviews on projects and portfolio