My name is Kenray Barnabas. I'm originally from a little island called Pohnpei, part of the Federated States of Micronesia located in the west pacific near the Marshall islands. I moved out to the US when I was seven. Ever since I was a kid I've always enjoyed drawing. It wasn't until college that I found my interest for 3d art. As a 3d generalist with experience in creating AAA quality assets, I have over nine years of 3d practice so far including seven years of industry experience. Throughout my industry experience I have had the pleasure to work on various projects including architectural visualization, product renderings, asset development for games and an indie film project.
At Sequin AR I was hired as a contract to contract artist picking up work when needed. He re I helped develop assets for an unreleased projec I. My role with the le am consists of 3d asset development and visual testing in unreal engine. Below are a list of tasks I contributed to Sequin AR asset developments.
- High poly sculpting
- Low poly build and optimization
- UV Unwrapping
- Baking and texturing
- Rigging and animation
Al Skillademia I work contract to contract in developing an online course on
character development using only the free tools that are available such as Blender, Krita, and PureRef. Below are the list of tasks I contributed to the development of the course.
Beginner to Expert:
Blender Character Creation Mega Course: Beginner to Expert:
https://www.udemy.com/course/blender-character-creation-megacourse-beginner-to-expert/
- Teaching Blender, Krita, and PureRef
- Reference collection with PureRef
- Concepting with Krita
- 3d development with Blender
- High poly sculpting
- Low poly build and optimization
- UV unwrapping
- Texturing
- Rigging and posing
- Video editing
- Rendering
RocketSchas is small company with big ambitions in expanding ecommerce in the meta-verse realm and gamifying the theme park experience. During my freelance contract time here I helped with the 3d art development including assisting in leading the 3d team consisting of other freelance artists. Here I developed a great amount 3d assets for merchandising and game-play including props, environments, and characters focusing on mobile and VR platforms. I was also placed in charge of high end renderings for marketing and assisting the lead 3d artist in managing productivity. Below are a list of tasks I was included in with the 3d development team.
• 3D high poly sculpting
• 3D optimization
• Level building
• Texturing & materials setup
• Lighting and rendering
• Unreal Engine assets dev
• Mobile and VR platform
• Task assignments to other 3d artists
• Marketing image reviews
• Project tracking and management
NiteOut is a small start up gamifying social experience. At NiteOut I was hired to develop the characters and some clothing assets. My assignment with the small team of talented developers included created a modular approach to the characters and their assets intended for customization capabilities. I also volunteered to take on the initial rigging setups for the characters as well. To work with the team's budget we utilized Mixamo for the rigging so all the workload in this stage on my end was uploading the assets and exporting animations to setup and organize in Blender. Below are the tasks I was included in.
• 3d modeling
• Texturing
• Lighting
• Rigging setup with Mixamo
• Mixamo animation retarget
• Asset testing in Unity
• Character design
• Costume design
Skyline E3 was a completely different experience as a 3d artist. Here I worked heavily on graphic design work but mixed in with 3d visualization with the design team. During the start of my employment at Skyline E3 I was also prevailed to introduce Blender into the design teams pipeline where I also developed some tools within Blender to help the graphic designers work easily and efficiently in Blender. My tasks here consisted of graphic design edits, proofing, and tradeshow booth 3d visual development.
• 3d modeling
• Texturing
• Lighting
• Rendering
• Tradeshow booth designing
• Training design team in Blender
• Graphic design
• Graphic revisions and proofing
• Assembly instructions
Noxart Games is a software company based in Antalya Turkey. I was hired to develop three characters for them to test out in their engine. With Noxart I developed my understanding of asset development for games working on characters. Below are the tasks I was included in during my freelance contract with Noxart.
• 3d sculpting
• 3d modeling
• Optimization
• UV Unwrapping
• Texturing
• Asset reviewing with team on discord
• Receiving critiques & revisions
Trinity Animation was a learning experience. I developed an interest in environment and product visualization during my time here and had learned a great deal on the 3d production pipeline for high end rendering. At Trinity I also had the chance to utilize my interest in Maxscript tool building helping the team automate tedious tasks. Below are some of the tasks I was included in.
• 3d modeling
• Texturing
• Lighting
• Rendering
• Environment visualization
• Product visualization
• Photo-real imagery
• 3d animation
• Maxscript tool development
• Task automation
During my internship here I delved into the studio work culture with an experienced team of 3d artists. I learned Cinema 4D for visual development at Fuse working on product visualization and getting critiques from the team. The team at Fuse Animation were a fun crowd and my biggest takeaway at the end of my internship with the team is to be involved. Below are the tasks I was given.
• 3d modeling
• Texturing
• Lighting
• Rendering
• Producing photo-real renderings
• Creating 3D animations of products
• Getting reviews on projects and portfolio