Kenray Barnabas
Kenray Barnabas
3D Generalist
Overland Park, KS, United States

3D Generalist with experience in assets development for games and environments to product 3d visualization for advertisement and tradeshows. I specialize in the 3D modeling, but also have experience through the production pipeline. My primary applications include Zbrush, Blender, Substance Painter, and Photoshop.

Resume PDF

Skills

3D ModelingOptimizationDigital SculptingHigh-poly ModelingLow-poly ModelingTexturingPBR TexturingTexture BakingLightingRenderingRiggingVideo EditingImage EditingPre-viz

Software proficiency

ZBrush
ZBrush
Blender
Blender
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
V-Ray
V-Ray
Octane Render
Octane Render

Experience

  • 3d Character Artist at NiteOut
    United States of America
    November 2020 - Present

    -Contract 3d character modeler

    - Texturing

    - Character outfit development

    - Asset development

  • 3d Character Artist at Noxart
    Turkey
    July 2020 - September 2020

    Contract character modeler and texture artist

    - Character model development

    - texturing

  • Interactive Designer at SkylineE3
    Lenexa, United States of America
    April 2019 - April 2021

    -3D Modeing

    -Texturing&Materials

    -Lighting&Rendering

    -Production ready prints

    -Tradeshow solutions

    -Exhibit booth design

  • 3D Animator at Trinity Animation
    Lee's Summit, United States of America
    November 2016 - February 2018

    -3D modeling, texturing, lighting, and rendering.

    -Animation and compositing

    -Asset prepping

    -producing photo-real renderings

  • Intern at Fuse Animation
    Minneapolis, United States of America
    January 2016 - June 2016

    -3D modeling, texturing, lighting, and rendering.

    -animation and video editing.