My attempt on Bruno Mars 3d portrait. My biggest challenge here was getting the likeness down which I should've spent more time on during the sculpting stage. Alot of pushing and pulling was done here at the same time as I was texturing and grooming. This is the first 3d portrait I've pushed past the sculpting stage through the 3d pipeline, but I've definitely learned from some mistakes in this one. Looking forward to doing more 3d portraits. The head model and eyes were sculpted in Zbrush and retopologized in Blender. The aviator shades were modeled in Blender as well as the earring piece and necklace. The only pieces that I pulled from online were the teeth and shirt. For these items I didn't want to spend time on as I wanted to focus on the likeness more. Especially the most visible features.