Future Diner | Villa Part I
UE5 renderings

UE5 renderings

Here you can see an overall view of the little diner. This is the first piece of a villa project I am developing in UE5.

Here you can see an overall view of the little diner. This is the first piece of a villa project I am developing in UE5.

Here I am testing out 3rd person gameplay and making sure textures, shaders and collisions are working properly. I've also created a sliding door which was a fun and learning touch.

Here I am testing out 3rd person gameplay and making sure textures, shaders and collisions are working properly. I've also created a sliding door which was a fun and learning touch.

The door is activated through a box collision overlapping event. Triggered when the player overlaps with it.

The door is activated through a box collision overlapping event. Triggered when the player overlaps with it.

Diner main structure front

Diner main structure front

Diner main structure back

Diner main structure back

Base

Base

Diner elements

Diner elements

Furnitures

Furnitures

These are instances of my master shaders. The glass was developed following a tutorial and then I added my own touches on it such as dirt capabilities and parameters.

These are instances of my master shaders. The glass was developed following a tutorial and then I added my own touches on it such as dirt capabilities and parameters.

This is a master shader I had developed. This uses unique textures but also allows user to add grunge maps for dirt, control dirt, color, emission strength and color, etc.

This is a master shader I had developed. This uses unique textures but also allows user to add grunge maps for dirt, control dirt, color, emission strength and color, etc.

Glass shader with dirt capabilities.

Glass shader with dirt capabilities.

For this project since this will ultimately be a bigger environment I'm setting up my textures in a trim sheet format for best practices in saving memory.

For this project since this will ultimately be a bigger environment I'm setting up my textures in a trim sheet format for best practices in saving memory.

Future Diner | Villa Part I

Future Diner was inspired by the game "Stray" where you play as a cat in a futuristic setting. There's still alot more work that I plan on putting into this to populate it more but for this I wanted to showcase the diner structure and furniture builds. This piece is part of a villa environment project I'm creating for a portfolio piece. Everything so far has been built and developed by me including trim sheets. My goal with this big project is to push my skills and knowledge in Unreal Engine 5.

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