First render passes for this were-wolf character. I wanted to try to capture the nature of this character under a night like lighting with volumetrics. Still a few more things to add and then to model his axe. I think this will be the final update. Next post will be posed final shots along with presentations of his axe. :)
Details were modeled and sculpted with Blender and Zbrush. Then I brought the lowpoly into Blender and setup materials. Finally finishing up texturing in substance painter. These material test shots were rendered out with Blender's Eevee render engine. This project is another study and aim to learn more about developing characters for games. Hope you guys that have kept up with this are enjoying the process so far! Thanks!
This character is based off of Akpen1's "wolf" concept.