Wolf: WIP Retopology & UVs ✔️

Retopology and UVs for this wolf character based off of Akpen 1 concept. I used Zremesher heavily on attributes such as metal objects, leather, and fabrics. There were a select few attributes that I manually retopologized due to their unique shapes with sharp edges. Doing the metal plates manually grants more control of where sharp edges should be. Finally the body was all done manually. I used RetopoFlow 3 beta add on for Blender 2.8 for manual retopology. Now onto detailing and texturing! 🤘