Were-Wolf: WIP details and clothing retopology revised ✔️

Refined clothing attributes.

Refined clothing attributes.

modeled new pouches in Blender. The old ones looked pretty bad with zremeshed edgeflow.

modeled new pouches in Blender. The old ones looked pretty bad with zremeshed edgeflow.

revised metal plates and leather with seams

revised metal plates and leather with seams

Started detailing armor and skin. I think I will leave the leather for substance painter.

Started detailing armor and skin. I think I will leave the leather for substance painter.

Finally got back to this project! Here are some updates for armor and skin details. If you haven't seen previous WIP updates, this is a model I started based off of Akpen 1's "wolf" concept. I revised the rotopology on the armor specifically metals and leather. Instead of sculpting in the seams I wanted a bit more control and decided to polygonally model the seams in. Also revised some leather and buckle pieces in Blender. Just realized Blender has an add-on that allows a GoZ like feature bridging the two together. This was so helpful with workflow where I am able to send a piece to Blender to manually adjust/revise edgeflow than send it back to Zbrush! 🙌
Going to look over the detail work some more and next up is painting in Substance Painter. :)