Finally got back to this project! Here are some updates for armor and skin details. If you haven't seen previous WIP updates, this is a model I started based off of Akpen 1's "wolf" concept. I revised the rotopology on the armor specifically metals and leather. Instead of sculpting in the seams I wanted a bit more control and decided to polygonally model the seams in. Also revised some leather and buckle pieces in Blender. Just realized Blender has an add-on that allows a GoZ like feature bridging the two together. This was so helpful with workflow where I am able to send a piece to Blender to manually adjust/revise edgeflow than send it back to Zbrush! 🙌
Going to look over the detail work some more and next up is painting in Substance Painter. :)