Nezha: Work in Progress UVs, Polygroup, & Skin Detailing ✔️

Update for my take on Nezha. Working on skin detailing. This character was retopologized and unwrapped in Blender. I then created polygroups in zbrush based on the uvs so I can easily isolate areas of the model I want to work with or hide. This comes in handy especially around the mouth when detailing inside. Learning more and more! still have more to model such as clothing and other attributes.