Ne Zha The Protector

Close up renders of my take on Ne Zha. This shot is an exercise on skin detailing. Trying to push myself to get better at skin details especially on the face. This was rendered in Blender with cycles. The model was created with the intention of it being a game character in mind. Currently sitting at 63K without subdivision. Final stills will be optimized along with hair cards rendered in real time with Eevee & might include more high end renders. Feeling abit ambitious and thinking of this character being rigged and animated. 🤷😅