Sphyn "The Hammer" Raide
Animation shots in Blender

Animation shots in Blender

high res detailing in Zbrush

high res detailing in Zbrush

After creating the low poly model I then baked the high res details onto the low poly in Zbrush.

After creating the low poly model I then baked the high res details onto the low poly in Zbrush.

There were some cleanups required but this was a quick way to apply my primary and secondary details.

There were some cleanups required but this was a quick way to apply my primary and secondary details.

Sphyn "The Hammer" Raide

This is the first underwater dweller of oceanic humanoid creature series I'm doing for a personal project. This was fun to work on. I pushed this character all the way to the animation phase. Check out the animations album for more info on that subject!

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