Minotaur: WIP Detail & Textures ✔️

Some Iray renders of my Minotaur character. Texturing in Substance Painter. Learning quite abit about baking. This is the low poly model with about 35k polygons. I'm using UDIMS on this character. Trying to figure out how to optimize it without losing too much detail. Maybe I should've used single uv tiles initially.