3D Artist + Developer combining
creativity & software engineering.
I'm a 3d artist and aspiring developer. With over seven years of 3d production experience, I specialize in 3d modeling and texturing. I have experience with Blender, 3ds Max, Maya, Zbrush, Substance Painter, along with other Adobe packages. Over the course of my 3d career, I developed an interest in coding. I am Python certified and pursuing an Associates degree in Computer Informational Systems, with some experience in HTML, CSS, and JavaScript.

# 3D PROFICIENCY
SOFTWARE /









PIPELINE /
3d Modeling
Sculpting
Retopology
UV Mapping
Texturing
Optimization
# EXPERIENCE
Pony Express FedEx Ground Delivery Driver
Olathe, KS, US | June 2024 - Current
Package handling, pick-ups, business deliveries, and residential deliveries. Currently I am working as a delivery driver for Pony Express at FedEx Ground in Olathe, KS. We deliver near KCMO area, managing our own times, responsibilities for business affairs, and package handling on route.
- P1000 truck driver
- Package handling
- Route management
- Business deliveries & pick-ups
- Residential deliveries & pick-ups
3D Artist | Freelance
Remote, US | July 2020 - May 2023
With my freelancing experience, I worked with a variety of projects including game asset development, product rendering, character development, and development courses. Companies indie teams, and startups I've worked with include:
Companies & Studios
- Sequin AR | March 2023 - May 2023 | Glastonbury, CT, US
- Skillademia | October 2022 - June 2023 | Vilnius, Lithuania
- RocketSchas LLC | August 2021 - July 2022 | Las Vegas, NV, US
- NiteOut | August 2021 - July 2022 | Las Vegas, NV, US
- Noxart | July 2020 - September 2020 | Antalya, Turkey
- High poly sculpting
- Low poly build and optimization
- UV Unwrapping
- Baking and texturing
- Rigging and posing
- Asset look development in Unity
- Character design
- Costume design
- Video editing
- Teaching
- Lighting and rendering
- Unreal Engine asset look development
- Mobile and VR platform
- Task assignments to other 3d artists
- Marketing image reviews
- Project tracking and management
Interactive Designer | On-site Full Time at SkylineE3
Lenexa, KS, US | April 2019 - April 2021
Skyline E3 was a completely different experience as a 3d artist. Here I worked heavily on graphic design work but mixed in with 3d visualization with the design team. During the start of my employment at Skyline E3 I was also prevailed to introduce Blender into the design teams pipeline where I also developed some tools within Blender to help the graphic designers work easily and efficiently in Blender. My tasks here consisted of graphic design edits, proofing, and tradeshow booth 3d visual development.
- 3d modeling
- Texturing
- Lighting
- Rendering
- Tradeshow booth designing
- Training design team in Blender
- Graphic design
- Graphic revisions and proofing
- Assembly instructions
3D Animator | On-site Full Time at Trinity Animation
Overland Park, KS, US | November 2016 - February 2018
Trinity Animation was a learning experience working with a talented and hardworking team. I developed an interest in environment and product visualization during my time here and had learned a great deal on the 3d production pipeline for high end rendering. At Trinity I also had the chance to utilize my interest in Maxscript tool building helping the team automate tedious tasks. Below are some of the tasks I was included in.
- 3d modeling
- Texturing
- Lighting
- Rendering
- Environemt visualization
- Product visualization
- Photo-real imagery
- 3d animation
- Maxscript tool development
- Task automation
3d Animation | On-site Internship at Fuse Animation
Minneapolis, MN, US | January 2016 - June 2018
During my internship here I delved into the studio work culture with an experienced team of 3d artists. I learned Cinema 4D for visual development at Fuse working on product visualization and getting critiques from the team. The team at Fuse Animation were a fun crowd and my biggest takeaway at the end of my internship with the team is to be involved. Below are the tasks I was given.
- 3d modeling
- Texturing
- Lighting
- Rendering
- Product visualization
- Photo-real imagery
- 3d animation
- Project & portfolio reviews
# EDUCATION
Art Institute International
Minneapolis, MN, US | January 2013 - June 2016
completed 12 quarters towards a Bachelor's Degree in Computer Science. Program: Media Arts & Animation
Johnson County Community College
Overland Park, KS, US | January 2025 - Current
Pursuing an associates degree in computer informational systems